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Vietgame.asia – Cho đến thời gian hiện tại, vấn nạn game lậu vẫn đã là một chiếc ung nhọt khiến cho các nhà tiếp tế game nên đau đầu mỗi một khi tung ra một tựa game đỉnh điểm nào đó. Tuy nhiên, “trong cái khó ló mẫu khôn”, ngoài các phương pháp chống coppy lậu bởi DRM ra, các nhà tạo ra và trở nên tân tiến cũng nảy ra không ít ý tưởng lạ mắt để trừng vạc những game thủ xấu tính này ngay trong game. Điều này cũng không hẳn là lạ với Quantum Break với Remedy Entertainment.
Cách trên đây vài năm, khi Remedy giới thiệu Alan Wake, những game thủ đến cùng với tựa game này với tuyến đường “không bao gồm thức” sẽ phần lớn bị mang một chiếc bịt mắt cùng bề mặt nhân đồ gia dụng chính. Tác phẩm bắt đầu Quantum Break cũng không ngoại lệ lúc một người dùng trên diễn đàn Reddit có tên “disastorm” đến hay: nhân vật thiết yếu Jack Joyce cũng biến thành có một miếng che mắt khi chúng ta chơi lậu tựa game này.Trong phần hỏi đáp về phiên bản PC chạy Windows 10 của Quantum Break, chủ yếu Remedy cũng đã xác minh rằng cách “trừng phạt” tín đồ chơi lậu bởi một miếng bít mắt này khiến Jack trông tương đương một thương hiệu “cướp biển”, ám chỉ những gamer chơi lậu là “pirate”. Tất nhiên, hẳn bạn đọc đã và đang quá quen thuộc với cái thương hiệu miền “The Pirate Bay” nổi tiếng trái đất và chữ cái băng bịt mắt cướp biển khơi này nói đến điều gì.
Quantum Break hiện vẫn được kiến thiết trên toàn gắng giới, Vietgame.asia cũng trở thành nhanh giường gửi đến các bạn đọc bài bác đánh gia cụ thể trong thời gian tới.
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Chrono Triggers
In the hands of anh hùng Jack Joyce, this satisfying suite of superpowers work in tandem with more traditional cover-based shooter mechanics to lớn take the bullet time of Remedy’s original Max Payne games to... Well, the max. Joyce can blink-teleport from one side of the room lớn the other, slowing down time long enough khổng lồ blindside an enemy with a shotgun blast. He can momentarily suspend an enemy in a time bubble, unload a full submachine gun đoạn phim into it, and allow the bubble lớn burst so that two dozen headshots all arrive at once. He can create an impenetrable time shield, sprint past sniper fire like the Flash, và even charge up & hurl ‘time bombs’ to scatter groups of enemies lượt thích shrieking dandelion spores. The downside to lớn such a range is that half a dozen different cooldown timers on screen are easily mixed up during the heat of a battle.
While it’s still grounded amidst the typical shooter tropes - every warehouse area seems khổng lồ have taken a fresh delivery from Acme Explosive Barrel Company, for example - Quantum Break does facilitate some truly quality playgrounds for its time-stopping kích hoạt to unfold in. Frequent stutters in time create eye-popping dioramas out of the destruction around you. Dispatched enemies cartwheel back from bullet impacts & freeze in midair, the bloodspray from their exit wounds crystallizing in the air lượt thích icicles of claret. Out-of-control cars become trapped in an infinite instant replay as they crash, rewind, & crash again. Innocent bystanders are caught in a state of suspended animation, their morning coffee spilling into a frozen arc in front of their stunned faces. It’s a unique and wonderfully eerie environment lớn inhabit - like wandering around inside a 3d screenshot - và certainly a stylish space in which to live out your every violent, Wachowski-inspired whim. Enemy henchman one minute, exotic art installation the next.The only problem is that Jack goes from unassuming everyman lớn heat-packing superhero in the space of the first few hours, & his relatively rapid ascent khổng lồ gun-toting Time Lord is khổng lồ Quantum Break’s slight detriment as a whole. Since it seems lớn be in such a rush khổng lồ give you all these neat powers up front, it leaves nothing new in reserve for the entire second half, which means the initial freshness of these frozen-in-time firefights starts to feel somewhat stale long before you reach the conclusion after 10 hours.Some measures are taken to spice things up along the way, such as the introduction of enemies that can teleport like Joyce, and of course the obligatory tank-like troops who turn up to lớn soak up an obnoxiously above-average amount of bullets, but for the most part your tactics remain the same right up to and including the final confrontation. While there is a superficial nâng cấp system that incrementally improves Joyce’s existing powers, I wish the introduction of the powers themselves had been spread out over Quantum Break’s duration khổng lồ offer a more gradual sense of character progression. Failing that, it’s a shame there aren’t more interesting new ways to use his powers in the later levels in order lớn evolve the action a bit more in the second half. As it is, it’s a case of too much too soon, & it eventually becomes a touch repetitive.
Split Decisions
What kept me playing despite the waning combat novelty was the strength of Quantum Break’s story, và the method by which it’s told. Tales of time travel are inherently paradoxical, but Quantum Break’s spin on the idea serves up some meaty twists và turns without ever becoming convoluted.Part of that is due khổng lồ the way that at the end of each game play act a ‘juncture’ occurs, wherein you’re temporarily given control of the villain, Paul Serene. Serene has the ability khổng lồ foresee the consequences of his actions, & thus you’re given a choice between two outcomes that will directly impact the subsequent episode of the live-action series, & have later in-game ramifications. These choices are never black and white, và adding to their complexity is the fact you have to lớn weigh up how they’ll impact both Quantum Break’s heroes, and villains. For example, after the initial accident at the university you’re given the choice of creating a smear chiến dịch to make Joyce look lượt thích a terrorist in the media, or alternatively slaughtering the students protesting the closure of the campus library và making the public fear Serene’s Monarch corporation.Generally speaking, these juncture decisions only change a scene or two in the live-action episode that immediately follows, but in the long run you get khổng lồ directly influence the fate of a number of the supporting cast. Khổng lồ be clear, Quantum Break doesn’t remotely rival the sort of branching complexity of something like Until Dawn, và indeed no matter which combination of choices you make along the way, you ultimately always arrive at the same conclusion. However, there are enough variances in dialogue, environmental detail, & character involvement that I found embarking on a second playthrough & making different choices was well worth the effort.Stop-Watch
And what of the four live-action segments themselves? Well, any concerns about them coming across like hokey FMV cutscenes from the 32-bit era are quickly quashed; Quantum Break features a cấp độ of production và performances to rival the best original programming currently found on the big-name streaming services (not lớn mention some familiar faces from the likes of game of Thrones and The Wire). Sitting and watching for 20-30 minutes at a time sounds like a long time lớn put your controller down (unless you’re a Metal Gear diehard), but it wasn’t nearly as disruptive as I’d feared. With their abundance of dramatic confrontations, high-speed car chases, & shaky-cam scraps, the hurried pacing of these segments kept me happily watching while my trigger fingers were temporarily on ice.